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Thor Benitez
Lead Artist-Senior 3D/2D Generalist - Technical Artist

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Thor Benitez

Technical Artist/ 3D Generalist /Creative Director

Experience____________________________________________

Lead Technical Artist / VFX Lead at Limit Break

Sep 2023 – April 2024

Culver City, CA (Remote)

3D Visualization, Modeling, Textures, Animation, Rigging, Shader/VFX creation, pipeline leadership, managing US & Philippines teams.

Senior Technical Artist at Leftfield Labs

May 2020 – June 2023

Culver City, CA (Remote)

Led 3D art for immersive projects. Modeling, Textures, Animation, Rigging, Shader/VFX  (Amazon, Meta, Sisco, Verizon, Hasbro, Starbucks), managed teams and pipeline.

Lead Creative and Lead Technical Artist at WITHIN Virtual Reality

Aug 2016 – May 2020

Culver City, CA

Led VR/AR project pipelines, Modeling, Textures, Animation, Rigging, Shader/VFX, managed teams, directed technical artists, RND for emerging tech.

Senior Visual Effects Generalist at Encore Hollywood

April 2016 – May 2016|Hollywood, California

Mentored junior artists, produced 3D assets/VFX for TV shows (Disney’s Lab Rats, Extant, Under the Dome, LA Crime, Hawaii Five-O, Riverdale).

Art Director, Designer and Lead Technical Artist, 3D Generalist and at Mind Over Eye

Jan 2012 – Jan 2015| Santa Monica, California

Modeling, Textures, Animation, Rigging, Shader/VFX. Led art teams, pipeline planning, game/art design for mobile projects, senior 3D generalist for CG commercials.

Lead 3D Generalist, Lead Tech Artist at Inhance Digital Corporation

Feb 2010 - Dec 2011 | Los Angeles, California

Led immersive project teams, 3D visualization, Modeling, Textures, Animation, Rigging, VFX  game/art design for mobile projects.

 

VFX Supervisor at Mastermind Digital LLC

Nov 2008 - Jan 2010 | Van Nuys, California

Managed VFX shots for History Channel shows (Life After People, History of the World in 2 hours), asset creation, animation.

Senior and Lead Artist at Activision / Treyarch

Oct 2003 - Nov 2008 | Santa Monica, California

Led Vehicle Art team, pipeline creation, asset creation for vehicles/environments. Modeling, Textures, Animation, Rigging, Shader/VFX .  (Call of Duty 2: Big Red One, Call of Duty 3, Spider-Man 3, Spider-Man: Web of Shadows).

 Skills ____________________________________________

  • Leadership and Management

  • C# scripting

  • Modeling (High and Low poly)

  • Animation (Dynamic props, and Character)

  • Character Rigging/Skinning

  • Textures/Mapping

  • Shader Creation

    • Unity Shader Graph​

    • Amplify

    • Unreal Material Editor

  • Particle effects

  • Lighting

  • Rendering Vray

  • Cloth Dynamics

  • Hair

  • Composition

 3D Software____________________________________________

  • Unity 3D

  • Unreal

  • 3DS Max

  • Biped/ Skin/ Bones Pro

  • MassFX / PhysX

  • Vray

  • RayFire

  • Hair Farm and Max Hair & Fur

  • Maya

  • Mudbox

  • ZBrush

  • Particle Flow

  • VUE

  • Synth Eyes

  • 3D Coat

  • Substance Painter

 2D Software and Compositing__________________________ 

  • Photoshop

  • After Effects

 

Education________________________________________________

  • 1991-1995 San Diego State University

(Theatrical Arts and Studio Arts)

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