Thor Benitez
Technical Artist/ 3D Generalist /Creative Director
Experience____________________________________________
Lead Technical Artist / VFX Lead at Limit Break
Culver City, CA (Remote)
3D Visualization, Modeling, Textures, Animation, Rigging, Shader/VFX creation, pipeline leadership, managing US & Philippines teams.
Senior Technical Artist at Leftfield Labs
Culver City, CA (Remote)
Led 3D art for immersive projects. Modeling, Textures, Animation, Rigging, Shader/VFX (Amazon, Meta, Sisco, Verizon, Hasbro, Starbucks), managed teams and pipeline.
Lead Creative and Lead Technical Artist at WITHIN Virtual Reality
Culver City, CA
Led VR/AR project pipelines, Modeling, Textures, Animation, Rigging, Shader/VFX, managed teams, directed technical artists, RND for emerging tech.
Senior Visual Effects Generalist at Encore Hollywood
April 2016 – May 2016|Hollywood, California
Mentored junior artists, produced 3D assets/VFX for TV shows (Disney’s Lab Rats, Extant, Under the Dome, LA Crime, Hawaii Five-O, Riverdale).
Art Director, Designer and Lead Technical Artist, 3D Generalist and at Mind Over Eye
Jan 2012 – Jan 2015| Santa Monica, California
Modeling, Textures, Animation, Rigging, Shader/VFX. Led art teams, pipeline planning, game/art design for mobile projects, senior 3D generalist for CG commercials.
Lead 3D Generalist, Lead Tech Artist at Inhance Digital Corporation
Feb 2010 - Dec 2011 | Los Angeles, California
Led immersive project teams, 3D visualization, Modeling, Textures, Animation, Rigging, VFX game/art design for mobile projects.
VFX Supervisor at Mastermind Digital LLC
Nov 2008 - Jan 2010 | Van Nuys, California
Managed VFX shots for History Channel shows (Life After People, History of the World in 2 hours), asset creation, animation.
Senior and Lead Artist at Activision / Treyarch
Oct 2003 - Nov 2008 | Santa Monica, California
Led Vehicle Art team, pipeline creation, asset creation for vehicles/environments. Modeling, Textures, Animation, Rigging, Shader/VFX . (Call of Duty 2: Big Red One, Call of Duty 3, Spider-Man 3, Spider-Man: Web of Shadows).
Skills ____________________________________________
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Leadership and Management
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C# scripting
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Modeling (High and Low poly)
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Animation (Dynamic props, and Character)
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Character Rigging/Skinning
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Textures/Mapping
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Shader Creation
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Unity Shader Graph
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Amplify
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Unreal Material Editor
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Particle effects
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Lighting
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Rendering Vray
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Cloth Dynamics
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Hair
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Composition
3D Software____________________________________________
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Unity 3D
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Unreal
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3DS Max
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Biped/ Skin/ Bones Pro
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MassFX / PhysX
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Vray
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RayFire
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Hair Farm and Max Hair & Fur
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Maya
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Mudbox
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ZBrush
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Particle Flow
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VUE
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Synth Eyes
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3D Coat
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Substance Painter
2D Software and Compositing__________________________
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Photoshop
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After Effects
Education________________________________________________
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1991-1995 San Diego State University
(Theatrical Arts and Studio Arts)